I don't think "MC being dominant" and "YOU decide how things go" is feasible in most games, unless it's a CYOA (Choose Your Own Adventure) game, or the whole idea of the game is to dominant. Other times it'll just kill the flow or become some forced shenanigans, if not impossible to create.
Tho players with strong preferences as yourself, should be able to make educated decisions, I think that's what Chellay is suggesting.
But not listed out right, rather in some external documents that you can choose to see.