Thanks! This game was fun to make since it let me go fully weird with the level design. I'm glad you like them, although I would personally remake the first couple levels.
The first level felt really menacing in its sparseness… what would you change? I personally love the idea of a redux… secrets, more levels, more weapons?
If by first level you mean the blue level, I would change the floors to have more holes in them, like broken ice. Also I would help direct the player more, since it's a bit too much of a labyrinth at the moment and can be frustrating to play.