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My first playthrough went without any kind of bugs at all, really robust engine from what I've had the pleasure of experiencing! 

There's a few super minor things which I don't know if you would class as bugs but I'll report them anyway for the sake of being thorough:

1) Sometimes when standing alongside wall tiles, the tiles will be drawn over the character, but then the adjacent tile is drawn under. I don't know how unavoidable this is with your z axis stuff, but I only really noticed this with this particular style of rock tiles at a few spots in the first segment of the game. I may not have been paying as much attention to it after becoming more familiar with the game (cause it's really cool)

2) In the Orobas dialogue immediately prior to the bossfight, I think you may have misspelled "Psyche!", it currently reads "Pysche!"

Thanks so much for playing, it's good to hear that it was a smooth ride for you!

1) Yeah, I'd say in z-sorting all of the sprites is the part of my game was by far the hardest technical thing to get right during development. I can rearrange the geometry in individual spots to fix issues like this, but at some point I'd have to overhaul the engine to fix it entirely. I do have some ideas of ways I could rework the sorting, but time is precious and I think it probably makes more sense to spend time working on content instead. I feel the z-sorting is mostly pretty good right now, and I assume that this is the kind of thing that people will stop noticing after a while, just like how some minor clipping is a relatively accepted fact of 3D graphics.

2) Thanks for this correction. I'm terrible at proofreading. ^^;;