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(1 edit)

The wall jumping controls are finicky. I think using up energy to solve puzzles isn't a great mechanic. It forces the player to lose the game if they are unfamiliar or cannot solve a puzzle. Since the platforming needs to be so precise, it doesn't seem fair to punish the player for missing a jump.

We didn't really have much time to tweak the controls. As for losing the game, you can always just restart. I mean the game is really short lol