Not bad horror.
Level design is very good.
But, the gameplay is not finalized.
The player comes for sharp emotions, and hourly walking and contemplating furniture in the dim light of a flashlight is not the most interesting activity.
And this is 99% of the gameplay.
I would advise to work on the narrative design and game scenario, thus making the gameplay more intense and interesting.
Add screamers and enemy/enemies.
Add backstory that says:
1) what is the player doing here
2) how the player got here
3) what are the goals of the player.
Without this, the game becomes incomprehensible and boring.
And to shorten the gameplay a little due to the intensity of the developing game scenario.