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(+1)

Not bad horror.

Level design is very good.

But, the gameplay is not finalized.

The player comes for sharp emotions, and hourly walking and contemplating furniture in the dim light of a flashlight is not the most interesting activity.

And this is 99% of the gameplay.

I would advise to work on the narrative design and game scenario, thus making the gameplay more intense and interesting.

Add screamers and enemy/enemies.

Add backstory that says:

1) what is the player doing here

2) how the player got here

3) what are the goals of the player.

Without this, the game becomes incomprehensible and boring.

And to shorten the gameplay a little due to the intensity of the developing game scenario.

(1 edit)

Very well put. I was also annoyed by how the game does not navigate you at all so you have to figure out everything on your own.

 Especially the mid parts, where the game has these" horror sessions" where you have to wait until the whole session is played out. Instead of uncut session where we have to endure the horror for few minutes straight, game could lead us to that.

I also think there are way too much objects that are put for "inspect" . I think it was obsolete since it had nothing to do with story or gameplay.

 The rest of the part I had problems with, you have already mentioned it so I dont think i will elaborate on that.