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(I played your game for judging. But the reviews were lost => here’s what I remember of mine. )

Nice original entry. UI is readable and visually pleasing. I really liked the idea of two modes, with my actions in one having consequences in the other. On the other hand, the gameplay fell short in my opinion:

  1. The game is easier and easier the more letters I found. The only real time I can die is after a couple of tries if I fail to find enough right letters. If I managed to survive the beginning, then it is impossible to die.
  2. There is no choice apart from the Wordle gameplay. Notably, the dungeon mode is very easy to analyse and find the optimal play.

=> What if the spawning was inverted? The more found letters, the more monsters. But keeping the 6 tries limit. The difficulty would increase instead of decreasing and this could bring some interesting choices. => Another idea: having consumables that can be used in both mode. For example: a hint (Wordle) or healing (dungeon) My intent here is again to add interesting choices: When to use it? A hint is always hepful but maybe I will need it later to heal.

That are only some ideas. I hope this review is constructive and that it will be useful to you :)