(I played your game for judging. But the reviews were lost => here’s what I remember of mine. )
Nice original entry. UI is readable and visually pleasing. I really liked the idea of two modes, with my actions in one having consequences in the other. On the other hand, the gameplay fell short in my opinion:
- The game is easier and easier the more letters I found. The only real time I can die is after a couple of tries if I fail to find enough right letters. If I managed to survive the beginning, then it is impossible to die.
- There is no choice apart from the Wordle gameplay. Notably, the dungeon mode is very easy to analyse and find the optimal play.
=> What if the spawning was inverted? The more found letters, the more monsters. But keeping the 6 tries limit. The difficulty would increase instead of decreasing and this could bring some interesting choices. => Another idea: having consumables that can be used in both mode. For example: a hint (Wordle) or healing (dungeon) My intent here is again to add interesting choices: When to use it? A hint is always hepful but maybe I will need it later to heal.
That are only some ideas. I hope this review is constructive and that it will be useful to you :)