Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

True that! I worked on a few AAA titles and with a such experience I wanted to have a different approach. And while I avoided lots of pitfalls, I did other mistakes but that division of development time still holds up. Is just spread a little bit differently. One day I want to write a post mortem to the game and will cover all of that :)

And thanks!