Cool. I read in one of you're replies to someone that you had wanted the poker sequence to be more interactive Being and old CompSci guy, I have been dinking around with that using this decision tree:
-movement is top to bottom
-The numbers are clothing layers (4 for Zack, 4 for Braden to begin)
-The yellow nodes are hands (and separate renpy labels) and each row of yellow is a round.
-The black lines are renpy jump commands.
-The player decides who wins in a menu.
-I'm using a variable to track who was the previous winner for those nodes that have two entry points and an if-then test to provide the appropriate dialog.
-The nodes with zeroes on them represent the strip scenes.
-What is not on the diagram is the four labels you would need for the post-Braden-win strip that Braden does.
-In my version, Zack's wins move down and left, Braden's down and right.