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(+2)

It seems like Cunningham's Law applies to game jams too: the best way to get people to play your jam entry is to make a game with an objectively incorrect title. As one of the few people whose favourite Prismriver is Merlin, the moment I saw this game's title, I was honourbound to figure out why someone would post such libel. To my surprise, I was met with a charming little game starring everybody's favourite poltergeist trumpeter, thus revealing this game's true nature: a deceptive ploy to convert everyone to the Merlin fanbase.

Jokes aside, even as a basic prototype, this is pretty nice! The artstyle is absolutely adorable, and the 2.5D aesthetic vaguely reminds me of the first Paper Mario game. The mechanics don't seem to be fully implemented, unfortunately; I couldn't possess anyone, but I could pick up and toss the person in front of the shrine. I was able to steal the Yin-Yang Orb, but placing it in the "IN" bag locked Merlin in the holding state, preventing her from taking anything else. However, what does work shows promise, especially given the short turnaround time, and I'd love if this concept was elaborated on further!

Overall, while the current build is indeed pretty simple, it definitely has the potential to be incredible if it were fleshed out into a full game.

(+1)

Not sure there's such a thing as an unappreciated Touhou character, really ... there was supposed to be some stuff in there about how she feels overlooked as the middle sibling and decides to cause problems for that reason, but then suddenly it was 15 minutes before the deadline.

In theory you should be able to possess the random villager, though not Reimu, but we did have an issue with buttons occasionally not working for some reason. We knew of at least one way you could get stuck in the hold state involving breakable items, but the bag thing is an exciting new one. But anyway, thanks for the comments--this is an idea that I do want to try to get fully working at some point.