Nice idea of having the player to draw some visible area and remember the other.
I would say though that level design doesn't make a good use of this idea: you can draw too much so you can basically draw pretty much everything you need and complete a level without remembering anything. I think it would be cool to make remembering the focus of the game and change the game flow to highlight it:
Level Show -> Unlimited time to draw very limited visible areas -> Button "Go" -> Player tries to complete the level from memory and a few drawn visible areas.
Minor thing: pressing 'E' to interact is redundant and a thus bit annoying. It would be smoother if it auto-pressed when close enough.
Check out my game as well: https://nns2009.itch.io/love-full-house