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(1 edit) (+1)

Nice idea of having the player to draw some visible area and remember the other.

I would say though that level design doesn't make a good use of this idea: you can draw too much so you can basically draw pretty much everything you need and complete a level without remembering anything. I think it would be cool to make remembering the focus of the game and change the game flow to highlight it:

Level Show -> Unlimited time to draw very limited visible areas -> Button "Go" -> Player tries to complete the level from memory and a few drawn visible areas.

Minor thing: pressing 'E' to interact is redundant and a thus bit annoying. It would be smoother if it auto-pressed when close enough.

Check out my game as well: https://nns2009.itch.io/love-full-house

Thank you for playing & your feedback! I will take your suggestions to consideration of implementing in future, these are solid tips. Yes if you're fast at the free draw mode (timer countdown) you can pretty much almost draw entire level - if youre very fast. When I playtested it though I felt this would make the game less hard. I will definately check your game.