Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I'm absolutely bewildered by this game but can't make any sense of what I'm meant to do or why I want to do it. Maybe it's that I'm using the PC controls and it would make a lot more sense if I was playing the game as intended, but as of now I'm just completely missing the point of what would be an incredibly unique and compelling experience. I really, really want to get this game, but all I can really see after about 20 minutes is that I can make things grow and shrink for no real reason.

So my feedback is this: I didn't understand. I'll never know if I would have liked this game.

Also there's something weird about collision while jumping. I haven't got screenshots or anything, but I was able to jump through the ground in some places. It wasn't a huge impact on my experience, but it's... a thing.

Thank you for making this incredible game. I wish I was able to get a hold on the objective.

(+2)(-1)

The game doesnt tell you what to do because you're meant to explore and find out.

It's sad people are getting lost when the game doesnt hold their hands with a displayed quest objective or a marker or minimap.

Wrong. I've been gaming my entire life and especially enjoy indie games for leaving more open to interpretation and analysis. There's just a difference between leaving something to be discovered and designing a level that doesn't properly communicate itself to the player. You can't presume the player to be wrong or unintelligent because they took a direction away from the main objective of the game if you gave them the option to walk away from it. This game serves as a perfect example because I spent a fair amount of time combing over the same small areas spamming both positive and negative energy at anything that would react to them. Given that I have the ability to move around and use those two abilities, it's frankly disappointing when nothing significant happens when you use all three of those actions. And to clarify, I did eventually move to other areas to see if I was supposed to just skip past what I had been combing over, and what I'm saying is that I began to question whether it was really worth my time to keep trying to do something significant if I could just go and play a game that had a little more direction. It's just not rewarding to spend 20 minutes wandering around aimlessly.

That may be the case, but then it's a problem specifically affecting you. I figured out what to do in 10-15 minutes while exploring several areas and managed to complete objectives right after. It really isnt that difficult.

Yeah maybe don't pull that macho git gud crap here. That standard rant on people nowadays needing to be led by the hand is a tired routine, proved wrong at every turn. You're confusing streamlining, which is good, user-oriented design, with over-simplification. You must be quite desperate to prove you're clever if you have to resort to a comment thread on itch.

I dont see how "you can figure it out within 15 minutes" is "macho git gud" crap.

There are literally hints drawn on the ground indicating where you have to use your powers, I dont see how that's not self explanatory design?