Stats were 2 hours 30 minutes, 1 death to flower, 25 to Sarcoph, 50 to Orobas. I played on Intended without the august attire and without using the hourglass.
I liked the patterns and around where the challenge was at, but I think either the player's hurtbox or the projectile hitboxes are too large. I may be spoiled by most shmups having the hitboxes for bullets be much smaller than their sprites, but it doesn't feel right to me to get hit like this (closest frame I could grab from test recording):
![](https://img.itch.zone/aW1nLzE4ODM2OTgucG5n/original/hVc7WQ.png)
Other small stuff: Sometimes difficult to tell exactly how tall something is. I don't think that the game tells you that the hourglass boosts attack outside of Orobas' quiz (maybe this is apparent with use, maybe it's not significant to be anything more than trivia, I wouldn't be a good judge). Last phase of flower causes frame drops. It would be nice to be able to refight bosses.
Humor and dialogue were good, movement and interacting with everything is very smooth without any jank. It's fun and I liked it.