Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thanks! The goal of the main game was to make it simple and quick. Maybe I should slow down the progression a bit. Drawing is risk vs reward, that said drawing feels like too much of a risk right now, especially since you start with 5 cards, I might have to buff the drawing cards somehow.

Nice to hear.

I decided to try creating mods and noticed something. The Fire Butterfly card reminded me of spells from MtG, so I decided to create something similar to a Fire Butterfly - spells that immediately fall into the graveyard after entering the battlefield. I set their strength and health to 0, but they stay on the battlefield, can't attack, but can block. I also made a spell that reduces the health of my creature. If this spell reduces the health to 0, it also remains on the battlefield.

And will it be possible to create your own types of cards?

If you mean types like in spells, resources, buildings etc. It is not supported in the editor and currently not a priority as I want multiplayer working first, but it is planned.

If you mean type as in different layouts, then that is also planned.

Look, you can make "Spells" using formulas.....as an example

I made a card for the moner of a creature with the function of "suicide" for the execution of an action. That is, after this card was given to me...let's say 2 cards (example) she immediately destroys herself.