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I tried this game for last and fate wanted I review your game for last. What you should do :D

My impressions with this game are…kinda mixed?

I want to divide this game in two parts: everything before Cuppy remade the bakery and everything after that.

I liked the first part. It was an hybrid of graphical adventure and RPG, with skills useful for clearing your way. Surely, it was weird and I ran away on every fight before finding the Flaming Dough spell, but then I spammed my trusty skills along with some attacks on the middle.

That full healing statue was truly a blessing: it made me finish the game without buying an item ;)

The game made me think and I appreciated it, truly a good pastime I will remember with a smile, especially with the clever use of RTP and other resources.

Then part 2 came.

After finishing the game, I just say the game could finish right after Cuppy remade the bakery, the Muffin Man’s name got cleared and we happily ever live after.

But…it was a radical change.

It was a traditional RPG with many unnecessary parts like…the ending and all the Abyss’s stuff.

I really don’t know why that part exists since it added nearly nothing to the game.

I found some bugs too, like if you go in a kitchen’s door after saving the bakery, you return to the old manor and you are softlocked if you save right after with one save file.

Even the “put ingredients” part was bugged. It seems you only add a variable and never clean the variable up after knowing the player didn’t have the ingredients, and I have the ingredients even after creating Cuppy.

Also, I don’t know if clearing the evidence made changes in the game or not.

But for the rest, I really liked the effort making this game, I finished it on three hours. You surely put lots of time making this little gem :)

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Oh my goodness, I'm sorry for the bug. I tested the game extensively just for the possibility of returning to the old bakery (I ended up copying and editing the maps so they were "remade" to make it easier instead of just creating new maps) and never once caught that one. As for the second part... well, the story seemed incomplete without it because the main character wanted to find out why the manor was cursed at all.  And I really wanted to portray what Cuppy really was meant to be.

The "Add ingredients" part was actually very hard to get to work; again, I tested that for over three hours and found SOME way to get it to work. The variables are SUPPOSED to clear if you don't have all of the ingredients so it doesn't duplicate anything, and it looked clear when I got it to actually work that way.  You DO keep the items afterward, because they were meant to be used for other parts of the story, but I simply did not have the time to implement those parts. Clearing the evidence was supposed to change some of Heathcroft's and the guards'  reactions; I did not have time to implement that, so for now it does nothing except give some flavor and allow the player to be a jerk if they wanted to. I'm not trying to excuse the mess, and I hope I don't come across that way. I simply ran out of time to make either of those things do anything.

Thank you for pointing this out. All I can say is that I'm sorry I didn't catch those bugs, and that some of what I had planned was cut because of how long my playthrough for it was becoming; I left in clearing up all of the evidence because it makes you wonder, a little bit, if the main character even understands what Cuppy wants him to do or if he's genuinely that clueless.

Hey! Don’t be sorry or sad! You did a really good job and this was a game jam, so…lots of mistakes everywhere! I am partecipating in a game jam myself and you will see how many mistakes I will do 😅 Now you have plenty of time for polishing it if you want it! Again, you did a good job and made something to make me company in this month of this hard and crunchy game jam I am doing! ☺️

:) I'm very glad to hear that. I actually do plan to polish it and make it into a full game at some point, but I'm taking my time with it, especially since this was a huge experiment for me. Thank you so much for your kind words and I'll take what you've said into consideration as I start extending the game (I'll definitely take out the softlock, and I think I know exactly where it is) and adding in everything I'd planned and left out. I think I started to get way too ambitious and my ideas far exceeded my ability to implement them in time for the jam. :P That is what I get in thinking 'hey, I can make a Final-Fantasy-size game in a month! Yeah! I can do it!" Anyway, good luck in your own jam!