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The polish on this game is awesome, from the spritework to the music becoming more dissonant during rage phase, to the extremely satisfying sound of eating your coworkers, which adds to the game juice value. And of course the story premise could be either really silly or symbolic depending on how far you want to read into the anti corporate -culture themes (seriously, this jam theme lends itself to it :P). Sadly I couldn't turn around in rage mode somehow, so I had to play the game by lining up coworkers and bashing into spots that they would be likely to walk into my path for. If there were more time, maybe some pathfinding for the coworkers to run away to add challenge value would be cool and prevent my kind of cheesing, but it's already a great minimum viable product as it is!