Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I almost forgot. Each of the six stages is going to have its own methods to either knock players out or force combat if a match lasts too long.

In the previous version of Combat Jr the tie breaker was always a meteor shower no matter the stage. This version we are thinking of making individualized stage hazards. Ravine will have a lightning storm. Temple will have the meteor shower. Sun Prarie might have a prarie fire ala bomberman? Dungeon might have enemy baddies swarm in and overwhelm the players. There are still the Training Grounds and Gate stages and we don't know what could do to "force" a victory. Enemies underground in the "fields" and weather effects outside could be a theme, but we just haven't decided on the full extent of it.