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Wow! This game is sooo well put together! The writing is awesome! The pacing is great! The enemies are well designed! You guys really did something cool here!

I found the range enemy quite tough. I usually lost a good number of hit points dealing with them, so I skipped them if I could. (But the other enemies made up for it in total!) And the cavern jumping seemed off. Rather than being able to be right at the edge, you had to be a good deal back from it, relatively speaking. I would change this. Yes, it adds to challenge, but not in a good way.

It was odd that the party scene didn’t have any music after rocking to that funky beat during the previous level. I’d keep that funky vibe going with a different tune during this scene.

I didn’t get a chance to play it all the way through, but will later when I have more time. This is a really good game! Well done!

My team would love to get some constructive feedback from your team! I’m sure there’s lots you could point out that we may not have realized as we labored these past three weeks, entirely too close to the game to see what others can! So, please play and rate our and let us know what you think! Thanks!