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Nice job with this --  I played to the end and enjoyed it.  I liked your concept with the three spells and the reviving of enemies to join your side, and the spells worked well.  The revived enemies carried out their missions, which is a very cool mechanic.  The meters worked nicely and the flower functions were good, too.  The music was nicely chosen throughout.  The game made me want to keep going when I died, which is great.  

Some feedback I hope is helpful:  (1) I almost gave up playing the game without finding the area with the goblins, because I walked past the entrance to that area several times without realizing it was an entrance.  Perhaps using a more clear dirt path there, or using a different sprite for entrances to new screens (to distinguish from tree-walls), might be helpful.  (2) The rapid fire of the archers in cardinal directions pushed me to approach them on an angle.  I noticed that when I slowly approached them closely on a diagonal, they exited combat mode (stopped shooting arrows and wandered off), which allowed me to attack.  So the AI may need a tweak there.  (3) I was occasionally seeing lines between the tiles.

I had fun with this, nice work!