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(1 edit)

Ah, I think I didn't make the purpose of the guard clear enough, since it's the main reason the combat is slow. I explained it in the description, but if you guard right before the attack, you'll perform a parry which damages the enemy and won't lose any gray bar. The window is very tight, but I modeled it after Sekiro so that once you learn the attack patterns, parrying will be almost broken since you'll be doing so much damage back. (I think I ended up making the same mistake as Sekiro by not making it clear how important parry is haha)

Anyway, thanks for the comment! I'm glad you enjoyed it.

(+1)

Ah, I tried it out just now and saw how it works (watched a clip of Sekiro as well).  It sounds like using the parry is how you would win this most quickly; for me as a jam player, it was hard to hit that window consistently enough (one miss results in a lot of damage) that I didn't feel better off leaning more on the dodge-to-strike.  I'm impressed that there's this additional layer of complexity to the combat, though!  Again, great work on this game!