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(1 edit)

I agree with a lot of what you've said here.

  • Potential things that could be done would include making energy matter more: penalizing 0 energy to prevent endless adventuring as well as making even basic attacks cost a little bit of energy. This would require some way to get out of combat that isn’t a 10 cost flee option as it then becomes possible to get into an auto-loss situation.

Just saying, you do get penalized for low energy. At a point, your characters get the 'exhausted' debuff, which decreases damage dealt by 33%.

  • I’d like to see, is a way for Fear to influence Rebellion, as that does double duty in making Fear relevant while at the same time making prisoners worth spending some Interactions per day on.

I don't like the idea of being 'feared', so I always play the 'good' master. That said, I never keep anyone in the prison. I put handcuffs on them and throw  them into the commons. I do agree that fear is pretty much useless as it is. Be nice and, unless you keep them under their luxury requirements, you have a 100% loyal and loving slave after a few interactions (after they 'get used' to their situation.), and never have to worry about them again.

That penalty is only there for your Slaves, unless the UI doesn't show it for the player character. Even if it's there, still hasn't stopped me from doing endless adventuring with a high agility character. Having finished the game I can say with confidence that the only thing I didn't manage to do was beat the last boss solo.

As to being Feared. In my last play through the only time I accumulated Fear was when I pressed a button by accident, the rest of the time I did pretty much what you mentioned, with the exception of putting them in jail until their Rebellious stat was down to 0 (as they'll steal money/food if they're not imprisoned whilst they have the stat above 0).

I mean, if you have a slave on cooking duty, and a few as public entertainers for income ( a pretty good job), you can tell the game to buy 200 food if you ever end up low. I never really have much trouble with that. I put them into the commons, and interact with them a few times to max the loyalty I can get until they get used to things. I don't often get theft, and when I do, it's almost nothing. Basically, my jail would be better off remodeled and re purposed.