On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Great game. I loved the sense of speed you get when skating.
Here are some ideas for improvements / feedback:

  • I think more air control over the character would have been great if you are not on the board.
  • when going from the speedy skating to gliding, it would have been great to have some sort of indication of how fast you are going, kind of like the sound that plays when on the board. 
  • the first platforming section is by far the hardest for some reason

I really enjoyed this. Keep it up.


Also, I have a question: How did you make the ears of Ip move like that ?

(+2)

Thanks for the feedback.

I definitely should have increased the air control threshold, but in the final stages I was testing the story stuff and ended up forgetting.

The speed sounds should always play when above a certain speed, so it might be a bug.

Yeah, the elevator quest platforming section is too hard. I got a lot of practice and could do it every time, so I only really noticed it was hard when Luke streamed it lol. Increasing air control should make it much easier.

Ip's ears (and all the other bunnies' ears, you can interact with them and there's even two way ear coupling lol) have inverse kinematics applied to them. Two rigidbody spheres connected to the head by joints are the targets to the IK. 

I wanted to use Godot's ragdoll system that supports this kind of stuff, but currently it's bugged and the ragdolling parts lag behind the mesh and it looks awful.

I didn't even know godot had a ragdoll system but the IK solution is really smart. I have to try that for my next game.
I have been getting into 3D just recently, so hearing how other people handle things like this is really interesting to me. Thanks for the info :D