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Oh wow, dude, this video review means the world to me right now! Sorry about the mowers blowing you up a few times, I'll think about a gentler introduction and maybe a way to perma-disable them? I'm starting to wonder if they have to be lethal at all (you do need them for a few puzzles).  The first "tutorial" level is handcrafted BTW, which lets me have a tight control over the experience. The next two were really random, I haven't seem them before. While the generator guarantees that the levels are solvable, sometimes there are easier solutions (like jumping off the cliff in the last level to circumvent the spikes, instead of forcing Curi to float over them and switch them off for the others). Anyway, totally my fault for insisting that procedural puzzles can be fun. They will be more fun in the future.  Thanks for helping me on the way there.  🙌