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(+2)

Thanks for all the hard work of making a game. It's rare, I think, to see women devs have a crack at mostly male-oriented lewd games market. So that's points right off the bat. Nice pixel art style. I like the blocking animation sprites the most for some reason. Kinda unique and confident pose.

Unfortunately in the current state it has lots of bugs that prevent me from enjoying it:

- When I pause the game by pressing escape often the character suddenly starts playing the animation of getting hit although nothing happens and also becomes stuck - can't move left or right but can jump up and crack the whip. There's nothing to do but reload.

- once, the slime near the save point turned into a dog, then back to slime. Not sure what triggered it.

- I died and reloaded in the above situation and there was no slime after reload. I jumped down and couldn't get out at all, because the slime wasn't there, forcing another reload.

- I have no idea how collecting hearts into the big heart should work?

- having to press E to pick things up doesn't feel necessary, it slows down action (also, the item not always gets picked up, perhaps you should at least highlight it when in range)

- Controls also feel stiff and not always responsive, but I'm not a dev, so can't suggest how to improve that. Especially the whip. There seems to be a combo but it not always triggers.

- the sex animations are really cool but long so sometimes annoying if you get grabbed repeatedly. Some way of shaking the enemy off would be nice, by rapidly pressing left-right, for example.

Also, on a more subjective note, I dislike the trope of getting fucked solely for messing up. I know it's a standard in the genre, but I prefer for the character to have a more active role in initiating this (esp. since she's a succubus!). It's not just a femdom thing, it's the gameplay contradiction that I'm getting rewarded for losing. Suppose I play the game perfectly then I'm probably not gonna see almost any of the sexy stuff.

Thank you for the thorough reply! You bring some good points. With the next release (which is right around the corner) I have fixed some fairly major issues and the game should feel more responsive. 

-Enemies turning into other enemies has been mentioned  a couple times, but I don't know what causes this yet..  I imagine I'll have to go over the enemy codes thoroughly (or rewrite them)  to fix it. 

-When you are in range to pick up an item you can see the key pop up above it, that means youre in range to pick it up. This is a new issue I've not heard of before nor encountered myself so I will keep an eye on this. 

-The idea with the hearts and the bar is that you can charm enemies to engage in animations with them at your own will. You get hearts by collecting them or attacking enemies. It requires 1/3rd of the bar full to be able to use, at which point the bar will begin to flash occasionally. 
I may need  to add some more explanations to this function in the game..

-The suggestion to cancel animations is a good one. I haven't thought of this and I may implement it in the future. 

Again, thank you for playing! ♥