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Nice small text-based game! Reminds me of when I used to make terrible pure-RNG text-based games in Python. It felt a little short, I would have liked to see a little more content, but I appreciate that these games require a ridiculous amount of if statements that take a long time to make. Deaths felt kind of cheap - you weren't given any warning about a certain option being risky, and having to start the game 5 times over was a little annoying - perhaps giving the player a screen where they can choose to play again with the same introductory options or not could be useful. Also, for my first few playthroughs I selected a mace, but then that option was completely ignored for the rest of the game - the narrative mentioning a sword - overall the narrative needs to be more non-linear...

The content you have so far in this game is great, good job!

yeah forgot about some stuff...

Im gona fix it tho