I like the game, I think there’s a good loop and fun gameplay.
I think there are a lot of small problems as of right now:
- progression is not fluid; first levels seem repetitive, then difficulty suddenly spikes (in the level with trebuchets)
- weapons are not introduced in a way that they can be tested well. Since they have a limited amount of uses, I tend to keep them for a difficult enemy, but then often die before. I think the items should unlimited, or given space to try in a safe area (at least after dying?) or given a sample of at the beginning of a run… Not sure how to solve it.
- The enemies are different, but they’re not combining to make new interesting scenarios or challenges. The combat is always sort of the same, despite the enemies (ranged, melee, etc) seeming like their composition should change the challenge.
- Not enough tell on when the archer is going to shoot. I often avoid too early.
But overall, pretty fun loop, pretty neat gameplay, I’ll be waiting for the next version!