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(+1)

That was really good!

I found myself enjoying the hex rotation mechanic a great deal.  It's simple and satisfying with a good "first-level heuristic" so I can see how well I'm doing.  It kept me entertained between the story bits.  A solid entry.

Some things I think could be improved: (a) a targeting reticle would help.  I know the hexes grew slightly when focused, but even a small, faint little dot would help me know where I'm focusing.  (b) the movement, while deliberately slow for effect, felt like it didn't have to be as slow as it was.  Rotating in particular felt like a slog.  Perhaps a water slosh sound plus more bubbles when rotating would make it feel just as hefty, rather than slow?

As one last bit, I'm not sure if I "finished" the game at that last part.  I unlocked that last room and then wasn't sure if there was more I should do.

I'm glad you enjoyed it!
A targeting reticle is actually an option in the game in both: the main menu and the pause menu. As for the movement, I realized that the web build and the standalone build were behaving differently and I should have made the rotation faster anyway, but I only caught that when there was no more time to change anything.
Also, yes there is an actual ending. You're supposed to follow the black objects left on the ground. I had the game play-tested by some friends and finding the way to go never seemed like an issue, but with sample size of 2 I should have been more diligent.

Thanks for the detailed review!