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I really enjoyed the game and like the parrying combat (especially against the creature at the gate since it was very satisfying), but it seemed a little overpowered against the end boss. For example, I kept spamming the parry option during the boss fight and even though that uses up the gray bar, you don't have the time to heal so it's fine. It also meant that you were pretty much guaranteed to hit that small window of time right before the enemy attacks, so you reflect their damage back. I managed to only parry the boss to beat them, and I understand the combat system is designed around parrying but it works a little too well with the boss's attack pattern (since the boss does multiple hits in a row for a short period of time). Overall though, the game was very satisfying once you learn the enemies attack rhythm and I liked the art.