Hits in the feels good, even though it's a prototype.
The interactions work quite well. Only odd things I found were how:
- If Reimu is alerted by the man's panic and runs towards him, Merlin can just jump over Reimu. It feels like Reimu should prioritize attacking Merlin if she sees her on the way.
- Breakable objects like pots and bottles, as well as objects thrown directly into the NPCs' field of view, don't seem to attract attention, but I'm sure this was planned for later
- sometimes, grabbing and haunting doesn't work after a game over.
As for the rest, it's a really charming style of presentation and gameplay, I really want to see a full version of this!