Very cool! Just a few hiccups I ran into:
- At a resolution of 1280x720 the UI didn't fit onto the screen so I couldn't access the options menu
- As you said, sometimes I spawned under the map. This can be fixed by having the player spawn higher, or using a raycast to spawn the player directly onto the terrain
- Sometimes if I hit the ground too hard I would clip through the map and fall under the world. I had to try 6 or 7 times until I gave up trying to get to the pyramid, because I clipped through the map each time.
Until the clipping issues are fixed, teleporting the player above the map whenever their Y-value is less than -100, for example, would be a much better solution than making them restart the game.
Otherwise, the gliding was very nice whenever I managed to get some speed, and the stars at night were very pretty. I have some suggestions though:
- Try adding several layers of noise to make the terrain more varied
- I found it very difficult to change my direction of movement
That said, I LOVED the game's atmosphere once it turned night, and I think it's definitely the game's strong point and that there's a lot of potential. Have you considered scrapping the day-night cycle all together and just making the game set at night? And here are some ideas to make it even more pretty (feel free to ignore me):
- placing stars more densely around a belt in the sky (the milky way) and less densely everywhere else, rather than evenly placed everywhere.
- making the sky a gradient between dark blue near the horizon and black as you go higher
- stars dimmer closer to the horizon and brighter as you go higher
- some subtle variation in star colour and brightness
- make them twinkle?
And a few questions: is there an objective I should be doing? It says in the game description that there's a win condition but I couldn't figure it out. Also, is the terrain infinite?
Can't wait to see what the game becomes!