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Man the art style and all that is just insane.
The game play felt under developed compared to how well done the intro was! Wish there were more mechanics/tricks, because it felt like there wasn't too much to do besides move to the next thing, then backup if the thing you need is on the other set of tiles.

Thanks for the feedback, Eric! It was our first project in UE5 (for all but three contribs first time in Unreal ever) so we kept the scope super super small. (You’ve seen the casualties when people get too ambitious in a jam sietting…)

Do expect though that for the next jam we’ll have more interesting mechanics. Follow all the contributors to see the progression!