im sorry but the bug is still here whene i start the game this screen is here and i can't do nothing
I have the same issue. Here's my log (Windows 11):
[type]:Exception
[exception message]:FormatException: Input string was not in a correct format.
[stack trace]:System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) (at <44afb4564e9347cf99a1865351ea8f4a>:0)
System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) (at <44afb4564e9347cf99a1865351ea8f4a>:0)
System.Single.Parse (System.String s) (at <44afb4564e9347cf99a1865351ea8f4a>:0)
GameManger.LodeByXML () (at <43e1442243e843c29cd7f10f255e0117>:0)
GameManger.StartButton1 () (at <43e1442243e843c29cd7f10f255e0117>:0)
OptionUI.<SetStartUi>b__30_0 () (at <43e1442243e843c29cd7f10f255e0117>:0)
UI_Button.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <43e1442243e843c29cd7f10f255e0117>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <0abde82649064dbcb72ec3ecb4886cca>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <0abde82649064dbcb72ec3ecb4886cca>:0)
UnityEngine.EventSystems.EventSystem:Update()