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I love turn-based battlers, so I enjoyed this!

The combat system was implemented really well and I have no complaints there. Maybe enemy AI could be a little more dynamic as opposed to the same cycle of moves, but it was still fun. The only critique here would be the time between moves was too long. The characters had to walk across the screen, attack, and then walk back. While I appreciate the animations, any way to make the walk faster or have them closer to each other would help alleviate the wait times.

I really liked the concept of the healing system, but I never had to use it to win. I think if you made it basically impossible to win without it, it’d force the use of it.

In any case, great game!

I appreciate the feedback! I didn’t have enough time to test how often the healing system came into play, so this was very good info.