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Thanks for the feedback 43ther.

About the enemy variety, if we are talking about the shape of the enemies then that would be a little rough, since we barely got them done. They have a script where they predict where you will be going and shoot towards  your position if you continue. On level 1, though this is not true, enemies shoot where you stand and not where you are going thus, like you pointed out, just strafe and its fine. Level 2/3  enemies have bosses, which we could have made them bigger but it would interfere with some gameplay aspects and we never really got around a solution for it with the available time. Also bosses, use indeed a faster fire rate, more health and due predict a little bit where the player is going.

Levels 2 and 3  are indeed too big.  especially level 2 where we had such good modern looking buildings are they are barely shown.

Taking advantage of this conversation. On projectile behaviour, what if the harder enemies had a seeking projectile that the player had to shoot down in order to make it go away or run away ?

Kind regards,

Villaroux

(+1)

Homing projectiles would be an alternative, there are also other options like projectiles that explode mid air and send shrapnel in multiple direction or melee enemies.

Thanks. After ratings I'll be sure to add those and some others. 

Thank you for your feedback yet again.