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I can very much see the effort you put into the game - it's  unfortunate we can not see the models in a closer look, because I feel like they would really shine, with those cool and spooky designs! :)

I feel like it was a bit hard for me to get into the game, because of how the cars control. I am not sure if that is how cars usually control in top-down perspective games, but W making the car move forward from the cars perspective really confused me, and not from "my" global  perspective really confused me at first! (But then again, I feel like that is not easy to implement while also having actual car-like steering)

From a game design point, I feel like the game is a little too fast-paced and chaotic. (Even though that makes it incorporate the "Madness" aspect quite well!) Personally I often felt lost and like I had no overview nor real control over what is happening - with cars bumping into me a lot and pushing each other around. But then again, I find it difficult to suggest anything to fix that without losing the actual spirit of the game idea!

If you want to develop the game further after the jam, I will definitely be excited to see how it progresses! :)

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You do get a closer look at the models when you win, but I agree, they don't get much 'show' given the camera distance.

The car steering being confusing is a really good point I didn't think about. Maybe it'd make more sense to have it relative to the camera so 'up' is up on your screen, 'right' is actually to the right on your screen etc.. I really didn't think of this, when you play your own game a lot and are used to it, these kinds of 'first play' issues just don't come to light.

True that it's a very chaotic game, but it's typical of a 'derby' type race if you look at games like Wreckfest. But maybe there are too many cars on the map, that could be a factor.

Thanks for playing and leaving some helpful feedback!