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I still have to fight Oro so I'll have more complete thoughts after that but I wanted to lob out a suggestion real quick: a quick retry button might be nice. while fighting Sarco if I took a hit in his first phase I'd just take two more intentional hits to die because I knew which phases I had guaranteed hits on

oh but first impressions: solving Oro's puzzle by changing the difficulty might be one of my favourite things in a video game.

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Yeah, that's a good idea. I'll definitely add a retry/suicide button for bosses.

Glad you liked the Puzzle Difficulty room! :D That whole part was inspired largely by Silent Hill 3, whose hardest "riddle difficulty" setting features some notoriously obtuse puzzles which sometimes require relatively esoteric knowledge from the real world; the very first puzzle in SH3 is the "Shakespearian Anthology Puzzle", to give you a sense of what it's like.