Thanks for the feedback! I noticed this issue and I think the only way to fix it is for me to size down all the UI for the WebGL build. What do you think?
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When using Unity, I would set up a desktop app, then set the window to a size that I liked and felt good to play (640x480, for example). After that I would do my web build. Then in itch.io I would set the web window size to what I defined earlier (in this case 640x480). Hope it works for you ;) When using Unity, I would set up a desktop app, then set the window to a size that I liked and felt good to play (640x480, for example). After that I would do my web build. Then in itch.io I would set the web window size to what I defined earlier (in this case 640x480). Hope it works for you ;)