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Ok so after reading some comments on this game, it seems more like a ME problem than a game problem, but I still stand by what I said in that it seems a LITTLE unfair for the player, and hopefully my video shows and explains it better. I did enjoy it, it's visually impressive, but maybe it's just not my type of game and I'm really bad at it, hence why my video isn't super positive.  

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Thank you for making the video! What an eye opener!

I hate to hear a player say they’re bad at a game. It’s actually the games fault. Well, at least this time. We neglected to give player any feedback and made the mistake thinking that instructions at the beginning were sufficient. Since there’s no tutorial either, it’s completely understandable why a player would be confused by it.

We will have a post jam update that should help with that somewhat by introducing messages during the game. When you try something and it doesn’t work, the game will tell you why and even what you might want to do instead.

The story around the spellbook is that it imbues the minions with powers they don’t have otherwise. That is they can now shoot magic missiles. They also get a speed boost fixing things and stirring the cauldron. But this is in effect only so long as the witch reads from the spellbook.

Any character can stir the pot and multiple can at the time time. However, the rate the potion finishes is independent of the number of characters stirring it. I sometimes have the minions both stirring and trade off depending on the mana they have to defend and repair.

The ward cast from the crystal ball only lasts for so long. (5 warded enemies to be exact) Another fact we still do not mention anywhere in the game. Shame on us!

Thanks once again for trying our game and the excellent feedback!

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Oh yeah for sure! I will admit I was trying to be nicer because it was a game jam (My game has issues too of course) but I did enjoy it for what I could play.  I am excited to see the post jam updates, but if I can make two minor suggestions, make the mana do more damage, don't have to constantly click on the enemy, and maybe let the minions fight without mana but only do a little damage.

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We just did a post jam update. While we did not make the magic missiles do more damage, I think we did everything else. The game now includes a tutorial (optional and skippable), the minions can do a melee attack when they can’t cast magic missiles, and characters auto-fire magic missiles till the target is dead. Oh, and the characters auto-generate health too. Plus there are messages added to the hud when an action is denied so the player knows why.

There are still existing bugs for sure. We could spend a very long time polishing this and other games, but there comes a time when it’s time to move on to the next adventure!

If you try it out again, thanks for your time and we hope you like the update!

Awesome! I will try it out asap!