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(+6)

This is a pretty fun game so far, and I am enjoying it quite a bit. I think I have a few suggestions to offer.

1: I think in the forest you should have the option to hunt a "group" of wolves, so that you can fight 3 or more at a time, giving more powerful players a means to quickly get wolf meat for cash or food. Perhaps this can be counter-balanced however by only letting the player do this about 4 times before a kind of cooldown is required, contextualized by the wolf wild life just scattering to the winds for a time from your efforts. The cooldown could be a solid 24 hours, or maybe even half a day so the player can cover most of the time by resting.

2: Taming a mutant wolf would be awesome, maybe give the player a means to mutate the pet wolf for extra effects like poison or such. The balance against the normal dog is that the mutant wolf goes off on it's own from time to time, possibly right before the player chooses a fight to encounter (But scripted to never happen during say a wait for an ambush from a bandit, so the player isn't randomly totally screwed.)

3: I honestly think the farming job should pay more then 1 gundpowder, even if it makes some sense that it only pays a measly 1 compared to the early sex work, I think giving the player 3 or 5 is a bit more fair.

Aside from those thoughts, this game is very nice, and I look forward to seeing it progress!