seems to be an interesting game, but the randomization of it all can have you stuck, sometimes right at the beginning. My first few playthroughs I rolled the first corridor, and then rolled a 5 for the end feature. 5 is a locked door. Locked doors can only be opened with keys. But I found a locked door before I found a key, so... either I'm misunderstanding how to play, or I was just stuck and the game ended before it could begin.
I just checked the PDF to make sure, and you didn't misunderstand: the rules as presented don't account for the possibility of finding a locked door with no keys available. I'll elaborate on my above recommendation for a quick fix:
- If you reach a point where the only available path is a locked door, the door opens, immediately leading to a secret and a new path.
You can think of it like the Grey parting before you, or maybe you find a key along the way that's shaped differently from the others. Either way, if a locked door makes it so your game can't continue, you have my permission to open it anyway.