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(+1)

seems to be an interesting game, but the randomization of it all can have you stuck, sometimes right at the beginning. My first few playthroughs I rolled the first corridor, and then rolled a 5 for the end feature. 5 is a locked door. Locked doors can only be opened with keys. But I found a locked door before I found a key, so... either I'm misunderstanding how to play, or I was just stuck and the game ended before it could begin.

it’s very possible that the game didn’t account for that, but as a quick-fix: if you find a locked door and there are no other available paths to explore, you instead find a key.


sorry to hear you got stuck!

I just checked the PDF to make sure, and you didn't misunderstand: the rules as presented don't account for the possibility of finding a locked door with no keys available. I'll elaborate on my above recommendation for a quick fix:

  • If you reach a point where the only available path is a locked door, the door opens, immediately leading to a secret and a new path.

You can think of it like the Grey parting before you, or maybe you find a key along the way that's shaped differently from the others. Either way, if a locked door makes it so your game can't continue, you have my permission to open it anyway.