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Yeah I get what you're saying for the combat. There's not much change to be done because not that much really works. The grid combat would turn Sinathir into more of a Strategy RPG, like Fire Emblem. But since usually in Sinathir you're either too strong for a foe or too weak for it, there's not much to be done. I also get how it'll make it too slow for mid-late game players since they'll have to wait an extra few seconds for the dodge button to show up which is gonna add up after a while.