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(1 edit)

The UI with the stats symbols is great and the new enemies are cool. The absorber feels like a mini-boss with its current health. I tried different setup and it always takes 40+ seconds to kill it. I ran a expp setup for a while, it took a while to kill things so I tried removing it because it said "no armor penetration" to later realize it added butloads of damage and losing wave 18. I should have tested the change beforehand.

The rebalancing is palpable and I don't think the strategies I used in my past runs work anymore, specially against the absorber. Everything feels much tankier.

When I tried to start a new run after losing, the game stuck on the kill screen from my previous run and it became unresponsive.

I will play another run later today or on saturday to give other strategies a try. 

(+1)

Hey, thanks for the feedback!

Yeah, Exp description is not worded that well, it means that the AOE of the explosion has no armour penetration, but the bullet itself has it, although I should probably remove it. Also I decreased the push force of the explosion so that the enemies stay inside the AOE and take damage.

Next time the game crashes, could you please open the browser console and send me the error message?

I'm gonna play "Poke all toads" today in the evening.