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The problem is, unity ads aren't working on windows or Mac, so I need to find another solution or remove all ads. 

I don't think that's necessary for my small indie game.

If a few people want to play it on windows, of course I would publish it.

Thanks for your recommendation :)

I really want to play it on Windows. Forget ads, they are just annoyance anyway and on Android, there are ways to get around them, or block them. Routers/Wireless access points today have functionality to block domains and ad servers can easily be blocked that way. Why not try distributing it on Steam?

Steam would be great. But it costs 100USD just to release one game.

I will think about it.