- had some performance problems and decided to add fogging to the first level
- it's a prison level so I thought it would kill two birds with one stone: improve performance by not rendering far things and make it more moody
- problem is the walls got invisible if they got out of the camera frustum and the skybox got visible behind them
- I experimented and changed the sky to use stencil textures
- but the stencil caused problems with the framebuffer (off screen) rendering and I had to rewrite the whole thing
- but this has the added advantage that I can create weird rooms now:
also some screenshots:
I found out that if I use the same textures for the skybox as the level it gives the impression that the level is much much bigger than it is
now its more like a city than a prison
also started the second level .. here is a shot from the editor. I just wanted a small introductory section but then things got out of hand (maybe I'm getting better at this?)
until next time!