Hi Richard, it warms my heart to see such excitement for the next update but I’m sorry to say that amongst other things, I haven’t had much of a chance to work on the cockpit. I’ve been spending some of my spare time trying to improve my Unity game engine knowledge so that I can upgrade the project to the latest version of Unity but that’s going to be a huge (though necessary) effort for not a lot of visual difference.
Andrea from Italy came through with some information on that orange battery thing that I mentioned in my last video. It turns out that it is a portable Neon lamp and I took some time out to update that little detail as you can see in the attached image. The other two images show the progress on the cockpit and how much more work there is still to go. It’s pretty considerable and I can’t see it being complete before early next year at best.
One of my favourite VR apps is something called Bigscreen. It is a social app where people get together to nerd out on whatever interests them. The developers are finally opening up the app to user generated environments and you guessed it, I’ve put my hand up to use my Main Mission set as a prototype project to help iron out the kinks in the user facing workflow. I can’t wait to get a multiplayer instance working with an episode of Space: 1999 running on the wall screen. How “meta” would that be?