I'm still consistently managing to bump into the bottom-right platform on the side. The game seems to be running in high framerate (my monitor is 240 FPS) so maybe could be something that causes it. Seems like I can move through it unless my feet are close to the platform as I try to move onto it, then it blocks me as if the platform was solid.
But yeah, overall this is definitely improved! The dash feels good, movement is maybe a little too quick almost, but at least for now, without any platforming challenges to try, I think it's in a better spot~
Seems like the enemies have multiple abilities, but I'm not sure which ones are coming? Feels like I'm getting hit unexpectedly. The little explosion attack looks like it winds up much longer than it needs to and is too easy to evade unless the screen fills up with em. Maybe all the attacks from baddies are too slow, the problem mostly comes from not knowing who's about to do what kind of attack. Might be that they're attacking from pretty far away, maybe more of a limit to how far they'll attack from and how long their spells go, while making them quicker and more consistent about attacking might help. If an enemy sees you, I imagine it start moving toward you with an intent to use a certain attack, and then start that attack when it's close enough for it to work
The vulnerability thing seems interesting; so far I'm noticing enemies can end up vulnerable but it doesn't do much? Sometimes an enemy has like 600+ HP and I can't kill them but they go into vulnerable state and start floating away like they're on ice.I get the feeling maybe it's high refresh rate silliness causing this on my end.