Played 5 runs, mostly died on the middle point of them.
This is very fun! The guns are powerful, but the scenarios where they must be used are on the overwhelming side so they don't feel overpowered. Altough I died a lot, I'm pretty sure it was because I was playing badly more than the game was being too hard. The game has a very solid base to grow from.
I didn't realize there was ammo until I run out of it while using the super machine gun. The ammo system itself feels a bit odd, specially since there is no control over which kind of weapon or ammo you are going to get. The shield gun is kind of unique that it works as a knife, but I ended up replacing it for better guns most of the time. It would be nice if its secondary, the shield, was something that could be adapted into the character in some way rather than being tied to something as precious as inventory space.
I found it very hard to parse the stats of each weapon. There is a lot of text in there. I don't mean that you should simplify things diablo 3 style, but in some way reducing and condensing the weapons stats would be welcome.
Why do pistols drop when you can get a machine gun? Why does the granade launcher use blue ammo when all explosives use green ammo?
I think I remember reading seen posts of yours in the thread explaning the game runs on ECS. It is impressive how smoothly everything runs in my laptop.
I believe I barely scrapped the surface of the game by playing badly and getting killed so early, but this game really looks promising. I hope you will be able to polish and improve this game further, good luck!