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(+1)

The gun is better than the last time, I like the new varieties of weapons, such as fraggo and little friend as well as new punchy sounds. Also, it looks like there are now weapon rarities, I'd suggest drawing an outline around the weapon to show how rare it is, cause you can only tell it by standing on it and looking a the stats(stats display is a nice addition, too).

I never had a reason to buy any weapons at the store, cause they were pretty similar to those that get dropped during the levels, so I only bought ammo.

The game feels like it became a lot more difficult, and I usually die in one of the cave levels when the enemies box me into a corner, I haven't even made it to the boss yet.

The upgrades still feel as incremental as the last time, their effect is barely noticeable.

Thank you for playing again!

Dropped guns will have different colored particles for their rarities, but adding an outline too is a good idea. I've already heard that they can be hard to see in some cases.

Yeah the store can be improved, I think it mostly works well if you're looking for a specific gun right now.

I think I've unintentionally made it harder because I'm always testing it so much myself. Just about everyone has said its too hard and I don't think anyone has seen the last level, whoops.

The skills have barely been touched since last time so its not strange that you think so, I've mostly added a few. Hopefully with some more interesting effects like being able to dash through enemies and attacks without taking damage. But they will absolutely be changed, I'm thinking about if it would be good to take away most of their different tiers so you'd get the full effect at level 1 of a skill. And more changes.