A cute and colourful 2D platformer with 3D graphics.
Graphics: I think the MC (Celly) looks like a cute and fun Chtulhu… I never thought I’d say that, but it’s true. And its animations are good at conveying what you’re doing while fitting the character. And maybe the character is a bit detailed for something 32-bit, but the environment is a bit simple for that, so I guess that at least partially makes up for the amount of detail on the character.
The planet and the platforms are plain but playful, and yeah, I like them too. I do think the platforms look rather artificial, not really looking like they’re made of something from the planet they are on, but I like how colourful the game looks, and the platforms help a lot with that.
Audio: I know the game is set in space where air is thin if even there, but I think audio would still have been a nice thing to have in the game. All I heard was the sound of my keyboard keys going up and down, with the spacebar being the loudest of them.
Fun: The platforming is fun, and so is the environment art, and I like that the character reacts quickly to my keypresses, but I would have preferred if it could also react to slightly mistimed jumps (adding coyote time and allowing me to jump of a platform the moment I land on it if I was holding the jump button the moment I landed would probably be nice). I guess the way you did jumps makes it slightly harder to implement coyote time.
I got through the upper sections, nothing left to collect on the ground or above it, so I decided to fall down and see if there was anything below the ground. There was, but there was a time I couldn’t see the platform I was standing on. Also, I came from the right side, but I wonder if I should have come from the left side instead. The jump doesn’t seem to immediately turn into a fall when hitting a roof, but you do hit the roof pretty quickly. And sometimes you can get “stuck” touching a platform boundary without actually being able to get up on it. Sorry that I didn’t feel like I haven’t beaten the game. But if I don’t beat it in the first try and I have to start over completely next time I usually don’t bother, especially when the rating period is as short as it is in this jam.
Nineties: The MC looks a bit detailed, and the environment a bit simple, but I guess that just compensates for the amount of detail on the MC. I think if the MC were a bit more low-poly you could have made most of the planet a bit more detailed: when the camera moves on a 2D plane and doesn’t rotate, culling gets pretty simple, which usually means you could have more stuff on screen.
What I liked most: The colourful environment and the animations.
What I think could have made the game even more fun: I’d like to hear some audio and maybe have a way to restart the game from within the game itself.