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(1 edit)

Yeah nice! The gravity is not based on delta time, don’t know how I missed that.

Since vsync is on, for people who have a 60hz monitor, game will run at 60fps and gravity will be applied around 60 times per second. But I guess either you have a higher refresh rate monitor or somehow your game run higher than 60fps, which caused the gravity being applied to the character way more that it should be.