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(1 edit) (+1)

This game feels extremely weird to play at first, but like Rokas said, once you get it it's okay, still feels a bit weird though, something about the low gravity pulling you down while you can freely move in eight directions and that heavy recoil. I think it could do with some momentum, but I'm biased in that I generally hate momentumless platformers.

I didn't quite get what the yellow candles even do for me. Also Pets are the robots walking around, and they're currency? This is all a bit confusing.

Enemies feel extremely basic but they work for what this is, feels good to finally chase down a spawner and get some peace from the enemies it spawned.

The Linux version works fine btw, although only the left sick worked for movement, not the d-pad.

I don't think I'll consider momentum because at it's core this is a shoot'em up, not a platformer. Maybe I should categorize it as an STG and not as an action game.

about candles: You are right, I should not suppose a player knows anything (in this case about castlevania).

About pets: yep I really need to add some better tutorial.

I'm glad unity didn't shit the bed for linux, and thanks for playing.